Senior Technical Artist

Type: Full Time
Disciplines: 2D 3D Unreal VFX

Job description

We’re looking for a Senior Technical Artist with a love for video games, to join us in working on both famous and new IPs.

Your tasks

  • Develop tools, pipelines and workflows for the Art team
  • Keep current with the latest technological developments and advancements throughout the game industry
  • Research and develop technical solutions in order to achieve the artistic vision and visual fidelity goals of our projects
  • Providing documentation and mentoring the art team to fully take advantage of our tools and technology
  • Understand and keep with performance budgets and limitations of console platforms

Your profile

  • Experienced and talented Technical Artist
  • Fluent with Maya, Unreal4, Python and other scripting languages. 
  • Strong knowledge of physically based shading and lighting 
  • Strong knowledge of content creation pipelines 
  • Strong grasp in Substance Designer/Painter, HLSL , etc.
  • Experience in blueprints and node-based shader networks such as those found in Unreal
  • Knowledge in 3D graphics and rendering pipelines
  • Diligent and extremely organized 
  • Dedication and passion for awesome games and creating them
  • Excellent English skills (oral and written), German optional
  • Communicative and conscientious working skills
  • Extremely motivated and creative
  • Proactive problem solver
  • 5+ years of experience in the videogames industry on shipped games
  • Strong artistic and technical background.


  • Experience in adjacent fields: 3D art, VFX, particles and physics simulation, animation, rigging
  • Familiar with Scrum framework
  • European citizen or EU work permit
Austrian work law binds us to indicate the legal minimum wage for each advertised position. For the position, it would be a minimum of gross EUR 3.094,– per month, 14 salaries per year (IT Kollektivvertrag, ST1/ Regel).
The effective salary depends on qualification and experience and may be significantly higher.

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